Why do I like designing?
I love constantly learning, which is good because there is no shortage of things to learn in tech and design.
I love the feeling of not just putting together a puzzle, but going out and finding the right pieces, strategizing which pieces to solve first, and making some neat piles as well as some really messy ones.
Less metaphorically, I love being able to create something useful for someone out there.
What am I up to these days?
I'm trying to be more conscientious of what I consume and what I create. I've been fortunate to work with non-profits I admire, like Run For Something and Tech for Campaigns.
Aside from my 9 to 5, I work with early-stage startup CoProcure.
What's my "design philosophy"?
Well, first I try not to make things worse (which can be a more active exercise than you might think). Then, I try to make things better. I try to make something that combines function with form, that tries to solve users' problems well while staying within real-world constraints.
The actual output, the tools I use, the process I use — that can all change depending on the particular details. What's more, I think it's important to not be attached to any single way of working, because design in tech has evolved so much over the past few years and will continue to do so.
What do I do outside of work?
I have a running list of things I want to learn how to cook or bake, because it's fun and deals with physical matter — something I really enjoy after a day of wrestling with pixels.